![]() My intention was to make combat a little like Street Fighter, where timing and practice count but XP Level does not. This is why we don’t use the traditional tank, DPS, healer trinity and focus more on an action RPG style of melee combat. For better or worse, I wanted to make combat in Sherwood feel more in your face and differentiate it from other MMOs. This makes the traditional MMO more of a cerebral strategy based game than an action oriented skill based one. They are rewarded largely based on the hours dedicated to the game and their ability to crunch numbers. As players level, their skill tree expands and choices become increasingly complex. Because you’re cueing the next attack during the cool down period of the previous one, you may not recognize these as turns at first. The vast majority of fantasy MMO's tend to use a psedo-turn based approach to combat. Gene: Sherwood doesn’t really fit the established traditional mold. Gameogre: For those who aren’t familiar with Sherwood Dungeon, can you tell us more about what the objective of the game is and what general gameplay entails? I’ve been blessed with how much success Sherwood has enjoyed in the first six years of operation and I’m grateful to the players who have supported the game. There was never a point to feel overwhelmed because I only worried about the next feature and could let Sherwood evolve organically. Because the game is always in active development, features are added in response to player feedback or my interests at the time. Sherwood grew out of that and I didn’t have any expectations other than it seemed like a fun creative and technical challenge. These were just small, fun hobby projects and there were no grand plans or aspirations. I started making small shockwave based games in the evenings and weekends ten years ago while I was working in the console game industry. ![]() Gene: Sherwood didn’t always look like it does today. Gameogre: Have there been difficulties associated with maintaining a browser-based game with just one person for the past six years? There is no download or registration required – you play the game right in your browser. It was created and is ran by one guy named Gene, an indie developer, who has also kept the game strong for the past 6 years by himself. Sherwood Dungeon is a free-to-play, 3D multiplayer world of battle and conquest. The game itself is much much better than what you would expect from a 1 man team. Gameogre recently had the chance to talk to Gene about the game he single handedly created and that has grown into a 1,000,000+ player base! His story is quite unique and inspiring. ![]()
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